Abyssal Specter
2BB
Creature -- Specter
2/3
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
5E-U, 6E-U, 7E-U, 8ED-U, IA-U

Adarkar Sentinel
5
Artifact Creature -- Soldier
3/3
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
IA-U

Adarkar Unicorn
1WW
Creature -- Unicorn
2/2
{T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.
IA-C

Adarkar Valkyrie
4WW
Snow Creature -- Angel
4/5
Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control.
CSP-R

Adarkar Wastes
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, IA-R

Adarkar Windform
4U
Snow Creature -- Illusion
3/3
Flying
{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-U

Aegis of the Meek
3
Artifact
{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
IA-R

Aesthir Glider
3
Artifact Creature -- Bird
2/1
Flying
Aesthir Glider can't block.
AI-C

Agent of Stromgald
R
Creature -- Human Knight
1/1
{R}: Add {B} to your mana pool.
AI-C

Aggression
2R
Enchantment -- Aura
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
IA-U

Allosaurus Rider
5GG
Creature -- Elf Warrior
1+*/1+*
You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
CSP-R

Altar of Bone
GW
Sorcery
As an additional cost to cast Altar of Bone, sacrifice a creature.
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
IA-R

Anarchy
2RR
Sorcery
Destroy all white permanents.
IA-U

Arcane Denial
1U
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
AI-C

Arctic Flats
Snow Land
Arctic Flats enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
CSP-U

Arctic Foxes
1W
Creature -- Fox
1/1
Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.
IA-C

Arctic Nishoba
5G
Creature -- Cat Warrior
6/6
Trample
Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 life for each age counter on it.
CSP-U

Arcum Dagsson
3U
Legendary Creature -- Human Artificer
2/2
{T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.
CSP-R

Arcum's Sleigh
1
Artifact
{2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.
IA-U

Arcum's Weathervane
2
Artifact
{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
IA-U

Arcum's Whistle
3
Artifact
{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.
IA-U

Arenson's Aura
2W
Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
5E-U, IA-C

Armor of Faith
W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
5E-C, IA-C

Arnjlot's Ascent
1UU
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Target creature gains flying until end of turn.
IA-C

Ashen Ghoul
3B
Creature -- Zombie
3/1
Haste
{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
IA-U

Ashnod's Cylix
2
Artifact
{3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.
AI-R

Astrolabe
3
Artifact
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
AI-C

Aurochs
3G
Creature -- Aurochs
2/3
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
5E-C, IA-C

Aurochs Herd
5G
Creature -- Aurochs
4/4
Trample
When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
CSP-C

Avalanche
X2RR
Sorcery
Destroy X target snow lands.
IA-U

Awesome Presence
U
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.
AI-C

Balduvian Barbarians
1RR
Creature -- Human Barbarian
3/2
6E-C, 7E-C, 8ED-C, 9ED-C, IA-C

Balduvian Bears
1G
Creature -- Bear
2/2
IA-C

Balduvian Conjurer
1U
Creature -- Human Wizard
0/2
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
IA-U

Balduvian Dead
3B
Creature -- Zombie
2/3
{2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.
AI-U

Balduvian Fallen
3B
Creature -- Zombie
3/5
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.
CSP-U

Balduvian Frostwaker
2U
Creature -- Human Wizard
1/1
{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
CSP-U

Balduvian Horde
2RR
Creature -- Human Barbarian
5/5
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
6E-R, AI-R

Balduvian Hydra
XRR
Creature -- Hydra
0/1
Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.
IA-R

Balduvian Rage
XR
Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
CSP-U

Balduvian Shaman
U
Creature -- Human Cleric Shaman
1/1
{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
IA-C

Balduvian Trading Post
Land
If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {1}{R} to your mana pool.
{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
AI-R

Balduvian War-Makers
4R
Creature -- Human Barbarian
3/3
Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
AI-C

Balduvian Warlord
3R
Creature -- Human Barbarian
3/2
{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.
CSP-U

Barbarian Guides
2R
Creature -- Human Barbarian
1/2
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.
IA-C

Barbed Sextant
1
Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
5E-C, IA-C

Baton of Morale
2
Artifact
{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
IA-U

Battle Cry
2W
Instant
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
IA-U

Battle Frenzy
2R
Instant
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
IA-C

Benthic Explorers
3U
Creature -- Merfolk Scout
2/4
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.
AI-C

Bestial Fury
2R
Enchantment -- Aura
Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
AI-C

Binding Grasp
3U
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
You control enchanted creature.
Enchanted creature gets +0/+1.
5E-U, IA-U

Black Scarab
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
IA-U

Blessed Wine
1W
Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
5E-C, IA-C

Blinking Spirit
3W
Creature -- Spirit
2/2
{0}: Return Blinking Spirit to its owner's hand.
5E-R, 9ED-R, IA-R

Blizzard
GG
Enchantment
Cast Blizzard only if you control a snow land.
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.
IA-R

Blizzard Specter
2UB
Snow Creature -- Specter
2/3
Flying
Whenever Blizzard Specter deals combat damage to a player, choose one -- That player returns a permanent he or she controls to its owner's hand; or that player discards a card.
CSP-U

Blue Scarab
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
IA-U

Bone Shaman
2RR
Creature -- Giant Shaman
3/3
{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
IA-C

Boreal Centaur
1G
Snow Creature -- Centaur Warrior
2/2
{S}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Boreal Druid
G
Snow Creature -- Elf Druid
1/1
{T}: Add {1} to your mana pool.
CSP-C

Boreal Griffin
3WW
Snow Creature -- Griffin
3/2
Flying
{S}: Boreal Griffin gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Boreal Shelf
Snow Land
Boreal Shelf enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
CSP-U

Bounty of the Hunt
3GG
Instant
You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
AI-U

Braid of Fire
1R
Enchantment
Cumulative upkeep--Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP-R

Brainstorm
U
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
5E-C, IA-C, MM-C

Brand of Ill Omen
3R
Enchantment -- Aura
Enchant creature
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells.
IA-R

Breath of Dreams
2UU
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Green creatures have "Cumulative upkeep {1}."
IA-U

Brine Shaman
1B
Creature -- Human Cleric Shaman
1/1
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
IA-C

Brooding Saurian
2GG
Creature -- Lizard
4/4
At the beginning of each end step, each player gains control of all nontoken permanents he or she owns.
CSP-R

Brown Ouphe
G
Creature -- Ouphe
1/1
{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
IA-C, MRD-U

Browse
2UU
Enchantment
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
6E-U, AI-U

Brushland
Land
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.
5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, IA-R

Bull Aurochs
1G
Creature -- Aurochs
2/1
Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
CSP-C

Burnout
1R
Instant
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
AI-U

Burnt Offering
B
Instant
As an additional cost to cast Burnt Offering, sacrifice a creature.
Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost.
IA-C

Call to Arms
1W
Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
IA-R

Caribou Range
2WW
Enchantment -- Aura
Enchant land you control
Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield."
Sacrifice a Caribou token: You gain 1 life.
5E-R, IA-R

Carrier Pigeons
3W
Creature -- Bird
1/1
Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
AI-C

Casting of Bones
2B
Enchantment -- Aura
Enchant creature
When enchanted creature is put into a graveyard, draw three cards, then discard one of them.
AI-C

Celestial Sword
6
Artifact
{3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at the beginning of the next end step. A creature destroyed this way can't be regenerated.
IA-R

Centaur Archer
1RG
Creature -- Centaur Archer
3/2
{T}: Centaur Archer deals 1 damage to target creature with flying.
IA-U

Chaos Harlequin
2RR
Creature -- Human
2/4
{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
AI-R

Chaos Lord
4RRR
Creature -- Human
7/7
First strike, haste
At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord.
When Chaos Lord enters the battlefield, it loses haste until end of turn.
IA-R

Chaos Moon
3R
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
IA-R

Chill to the Bone
3B
Instant
Destroy target nonsnow creature.
CSP-C

Chilling Shade
2B
Snow Creature -- Shade
1/1
Flying
{S}: Chilling Shade gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Chromatic Armor
1WU
Enchantment -- Aura
Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color.
{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
IA-R

Chub Toad
2G
Creature -- Frog
1/1
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
5E-C, IA-C

Circle of Protection: Black
1W
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-U, 9ED-U, IA-C, TE-C

Circle of Protection: Blue
1W
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-U, IA-C, TE-C

Circle of Protection: Green
1W
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-U, IA-C, TE-C

Circle of Protection: Red
1W
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-U, 9ED-U, IA-C, TE-C

Circle of Protection: White
1W
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-U, IA-C, TE-C

Clairvoyance
U
Instant
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
IA-C

Cloak of Confusion
1B
Enchantment -- Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
5E-C, IA-C

Cold Snap
2W
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.
IA-U

Coldsteel Heart
2
Snow Artifact
Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
CSP-U

Commandeer
5UU
Instant
You may exile two blue cards from your hand rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
CSP-R

Conquer
3RR
Enchantment -- Aura
Enchant land
You control enchanted land.
5E-U, 6E-U, IA-U

Contagion
3BB
Instant
You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
AI-U

Controvert
2UU
Instant
Counter target spell.
Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP-U

Cooperation
2W
Enchantment -- Aura
Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
IA-C

Counterbalance
UU
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.
CSP-U

Counterspell
UU
Instant
Counter target spell.
A-U, B-U, U-U, RV-U, 4E-U, 5E-C, 6E-C, 7E-C, S99-U, S00-C, IA-C, TE-C, MM-C

Cover of Winter
2W
Snow Enchantment
Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
{S}: Put an age counter on Cover of Winter.
CSP-R

Crown of the Ages
2
Artifact
{4}, {T}: Attach target Aura attached to a creature to another creature.
5E-R, IA-R

Cryoclasm
2R
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
10E-U, CSP-U

Curse of Marit Lage
3RR
Enchantment
When Curse of Marit Lage enters the battlefield, tap all Islands.
Islands don't untap during their controllers' untap steps.
IA-R

Dance of the Dead
1B
Enchantment -- Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. 
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.
IA-U

Darien, King of Kjeldor
4WW
Legendary Creature -- Human Soldier
3/3
Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield.
CSP-R

Dark Banishing
2B
Instant
Destroy target nonblack creature. It can't be regenerated.
7E-C, 8ED-C, 9ED-C, IA-C, MI-C, TE-C

Dark Depths
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
CSP-R

Dark Ritual
B
Instant
Add {B}{B}{B} to your mana pool.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, IA-C, MI-C, TE-C, US-C, MM-C, HOP-C

Deadly Insect
4G
Creature -- Insect
6/1
Shroud (This permanent can't be the target of spells or abilities.)
AI-C, MM-C

Death Spark
R
Instant
Death Spark deals 1 damage to target creature or player.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
AI-U

Death Ward
W
Instant
Regenerate target creature.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, IA-C

Deathmark
B
Sorcery
Destroy target green or white creature.
10E-U, M10-U, CSP-U, M11-U

Deepfire Elemental
4BR
Creature -- Elemental
4/4
{X}{X}{1}: Destroy target artifact or creature with converted mana cost X.
CSP-U

Deflection
3U
Instant
Change the target of target spell with a single target.
5E-R, 6E-R, 7E-R, 8ED-R, IA-R

Demonic Consultation
B
Instant
Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.
IA-U

Despotic Scepter
1
Artifact
{T}: Destroy target permanent you own. It can't be regenerated.
IA-R

Diabolic Vision
UB
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
IA-U

Diamond Faerie
2GWU
Snow Creature -- Faerie
3/3
Flying
{1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-R

Diminishing Returns
2UU
Sorcery
Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.
6E-R, AI-R

Dire Wolves
2G
Creature -- Wolf
2/2
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
IA-C

Disciple of Tevesh Szat
2BB
Creature -- Human Cleric
3/1
{T}: Target creature gets -1/-1 until end of turn.
{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.
CSP-C

Diseased Vermin
2B
Creature -- Rat
1/1
Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
AI-U

Disenchant
1W
Instant
Destroy target artifact or enchantment.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, S00-C, IA-C, MI-C, TE-C, US-C, MM-C, TSP-S

Dread Wight
3BB
Creature -- Zombie
3/4
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."
IA-R

Dreams of the Dead
3U
Enchantment
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
IA-U

Drelnoch
4U
Creature -- Yeti Mutant
3/3
Whenever Drelnoch becomes blocked, you may draw two cards.
CSP-C

Drift of the Dead
3B
Creature -- Wall
*/*
Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
IA-U

Drought
2WW
Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
IA-U

Dwarven Armory
2RR
Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.
IA-R

Dystopia
1BB
Enchantment
Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
AI-R

Earthen Goo
2R
Creature -- Ooze
2/2
Trample
Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Earthen Goo gets +1/+1 for each age counter on it.
CSP-U

Earthlink
3BRG
Enchantment
At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.
Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land.
IA-R

Earthlore
G
Enchantment -- Aura
Enchant land you control
Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn."
IA-C

Elder Druid
3G
Creature -- Elf Cleric Druid
2/2
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
5E-R, 6E-R, 7E-R, IA-R

Elemental Augury
UBR
Enchantment
{3}: Look at the top three cards of target player's library, then put them back in any order.
IA-R

Elkin Bottle
3
Artifact
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
5E-R, IA-R

Elvish Bard
3GG
Creature -- Elf Shaman
2/4
All creatures able to block Elvish Bard do so.
9ED-U, AI-U

Elvish Healer
2W
Creature -- Elf Cleric
1/2
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.
IA-C

Elvish Ranger
2G
Creature -- Elf
4/1
P1-C, AI-C

Elvish Spirit Guide
2G
Creature -- Elf Spirit
2/2
Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.
AI-U

Enduring Renewal
2WW
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
IA-R, TSP-S

Energy Arc
WU
Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
AI-U

Energy Storm
1W
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controller's untap step.
IA-R

Enervate
1U
Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
5E-C, IA-C

Enslaved Scout
2R
Creature -- Goblin Scout
2/2
{2}: Enslaved Scout gains mountainwalk until end of turn.
AI-C

Errand of Duty
1W
Instant
Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
AI-C

Errant Minion
2U
Enchantment -- Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
IA-C

Errantry
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
5E-C, IA-C

Essence Filter
1GG
Sorcery
Destroy all enchantments or all nonwhite enchantments.
IA-C

Essence Flare
U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
IA-C

Essence Vortex
1UB
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
IA-U

Exile
2W
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
6E-R, AI-R

False Demise
2U
Enchantment -- Aura
Enchant creature
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
AI-C, MM-U

Fanatical Fever
2GG
Instant
Target creature gets +3/+0 and gains trample until end of turn.
IA-U

Fatal Lore
2BB
Sorcery
An opponent chooses one -- You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.
AI-R

Fear
BB
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, IA-C

Feast of Flesh
B
Sorcery
Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
CSP-C

Feast or Famine
3B
Instant
Choose one -- Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated.
AI-C

Fevered Strength
2B
Instant
Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
AI-C

Field Marshal
1WW
Creature -- Human Soldier
2/2
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
10E-R, CSP-R

Fiery Justice
RGW
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.
IA-R, TSP-S

Fire Covenant
1BR
Instant
As an additional cost to cast Fire Covenant, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
IA-U

Flame Spirit
4R
Creature -- Elemental Spirit
2/3
{R}: Flame Spirit gets +1/+0 until end of turn.
5E-U, 6E-C, S00-C, IA-U

Flare
2R
Instant
Flare deals 1 damage to target creature or player.
Draw a card at the beginning of the next turn's upkeep.
5E-C, IA-C, MI-C

Flashfreeze
1U
Instant
Counter target red or green spell.
10E-U, M10-U, CSP-U, M11-U

Flooded Woodlands
2UB
Enchantment
Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking.
IA-R

Floodwater Dam
3
Artifact
{X}{X}{1}, {T}: Tap X target lands.
AI-R

Flow of Maggots
2B
Creature -- Insect
2/2
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Flow of Maggots can't be blocked by non-Wall creatures.
IA-R

Folk of the Pines
4G
Creature -- Dryad
2/5
{1}{G}: Folk of the Pines gets +1/+0 until end of turn.
IA-C

Forbidden Lore
2G
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
IA-R

Force Void
2U
Instant
Counter target spell unless its controller pays {1}.
Draw a card at the beginning of the next turn's upkeep.
IA-U

Force of Will
3UU
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
Counter target spell.
AI-U

Foresight
1U
Sorcery
Search your library for three cards, exile them, then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.
AI-C

Forest
Basic Land -- Forest
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Forgotten Lore
G
Sorcery
Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
IA-U

Formation
1W
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
IA-R

Foul Familiar
2B
Creature -- Spirit
3/1
Foul Familiar can't block.
{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
IA-C

Foxfire
2G
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
5E-C, IA-C

Freyalise Supplicant
1G
Creature -- Human Cleric
1/1
{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down.
IA-U

Freyalise's Charm
GG
Enchantment
Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card.
{G}{G}: Return Freyalise's Charm to its owner's hand.
IA-U

Freyalise's Radiance
1G
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Snow permanents don't untap during their controllers' untap steps.
CSP-U

Freyalise's Winds
2GG
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it. 
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
IA-R

Frost Marsh
Snow Land
Frost Marsh enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
CSP-U

Frost Raptor
2U
Snow Creature -- Bird
2/2
Flying
{S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Frostweb Spider
2G
Snow Creature -- Spider
1/3
Reach (This creature can block creatures with flying.)
Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
CSP-C

Frozen Solid
1UU
Enchantment -- Aura
Enchant creature 
Enchanted creature doesn't untap during its controller's untap step. 
When enchanted creature is dealt damage, destroy it.
SCG-C, CSP-C

Fumarole
3BR
Sorcery
As an additional cost to cast Fumarole, pay 3 life.
Destroy target creature and target land.
IA-U

Fury of the Horde
5RR
Sorcery
You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
CSP-R

Fylgja
W
Enchantment -- Aura
Enchant creature
Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
{2}{W}: Put a healing counter on Fylgja.
IA-C

Fyndhorn Bow
2
Artifact
{3}, {T}: Target creature gains first strike until end of turn.
IA-U

Fyndhorn Brownie
2G
Creature -- Ouphe
1/1
{2}{G}, {T}: Untap target creature.
6E-C, IA-C

Fyndhorn Druid
2G
Creature -- Elf Druid
2/2
When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life.
AI-C

Fyndhorn Elder
2G
Creature -- Elf Druid
1/1
{T}: Add {G}{G} to your mana pool.
5E-U, 6E-U, 7E-U, 8ED-U, IA-U

Fyndhorn Elves
G
Creature -- Elf Druid
1/1
{T}: Add {G} to your mana pool.
IA-C

Fyndhorn Pollen
2G
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
{1}{G}: All creatures get -1/-0 until end of turn.
IA-R

Game of Chaos
RRR
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
5E-R, IA-R

Gangrenous Zombies
1BB
Creature -- Zombie
2/2
{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
IA-C

Gargantuan Gorilla
4GGG
Creature -- Ape
7/7
At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn.
{T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
AI-R

Garza Zol, Plague Queen
4UBR
Legendary Creature -- Vampire
5/5
Flying, haste
Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol.
Whenever Garza Zol deals combat damage to a player, you may draw a card.
CSP-R

Garza's Assassin
BBB
Creature -- Human Assassin
2/2
Sacrifice Garza's Assassin: Destroy target nonblack creature.
Recover--Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP-R

Gaze of Pain
1B
Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
IA-C

Gelid Shackles
W
Snow Enchantment -- Aura
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
{S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-C

General Jarkeld
3W
Legendary Creature -- Human Soldier
1/2
{T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.
IA-R

Ghostly Flame
BR
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
IA-R

Giant Growth
G
Instant
Target creature gets +3/+3 until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, S00-C, IA-C, M11-C

Giant Trap Door Spider
1RG
Creature -- Spider
2/3
{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.
IA-U

Gift of the Woods
G
Enchantment -- Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
AI-C

Glacial Chasm
Land
Cumulative upkeep--Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
IA-U

Glacial Crevasses
2R
Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
IA-R

Glacial Plating
2WW
Snow Enchantment -- Aura
Enchant creature
Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.)
Enchanted creature gets +3/+3 for each age counter on Glacial Plating.
CSP-U

Glacial Wall
2U
Creature -- Wall
0/7
Defender (This creature can't attack.)
5E-U, 6E-U, 7E-U, IA-U

Glaciers
2WU
Enchantment
At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.
All Mountains are Plains.
IA-R

Goblin Furrier
1R
Creature -- Goblin Warrior
2/2
Prevent all damage that Goblin Furrier would deal to snow creatures.
CSP-C

Goblin Lyre
3
Artifact
Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.
IA-R

Goblin Mutant
2RR
Creature -- Goblin Mutant
5/3
Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.
IA-U

Goblin Rimerunner
2R
Snow Creature -- Goblin Warrior
2/2
{T}: Target creature can't block this turn.
{S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Goblin Sappers
1R
Creature -- Goblin
1/1
{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.
{R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat.
IA-C

Goblin Ski Patrol
1R
Creature -- Goblin
1/1
{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.
IA-C

Goblin Snowman
3R
Creature -- Goblin
1/1
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
IA-U, TSP-S

Gorilla Berserkers
3GG
Creature -- Ape Berserker
2/3
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can't be blocked except by three or more creatures.
AI-C

Gorilla Chieftain
2GG
Creature -- Ape
3/3
{1}{G}: Regenerate Gorilla Chieftain.
6E-C, 7E-C, AI-C

Gorilla Pack
2G
Creature -- Ape
3/3
Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.
IA-C

Gorilla Shaman
R
Creature -- Ape Shaman
1/1
{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.
AI-C

Gorilla War Cry
1R
Instant
Cast Gorilla War Cry only during combat before blockers are declared.
Attacking creatures can't be blocked this turn except by two or more creatures.
Draw a card at the beginning of the next turn's upkeep.
AI-C

Gravebind
B
Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
IA-R

Greater Stone Spirit
4RR
Creature -- Elemental Spirit
4/4
Greater Stone Spirit can't be blocked by creatures with flying.
{2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."
CSP-U

Green Scarab
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
IA-U

Grim Harvest
1B
Instant
Return target creature card from your graveyard to your hand.
Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP-C

Gristle Grinner
4B
Creature -- Zombie
3/3
Whenever a creature is put into a graveyard from the battlefield, Gristle Grinner gets +2/+2 until end of turn.
CSP-U

Grizzled Wolverine
1RR
Creature -- Wolverine
2/2
Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn.
IA-C

Guerrilla Tactics
1R
Instant
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
8ED-U, 9ED-U, 10E-U, AI-C

Gustha's Scepter
0
Artifact
{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
{T}: Return a card you own exiled with Gustha's Scepter to your hand.
When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.
AI-R

Gutless Ghoul
2B
Snow Creature -- Zombie
2/2
{1}, Sacrifice a creature: You gain 2 life.
CSP-C

Haakon, Stromgald Scourge
1BB
Legendary Creature -- Zombie Knight
3/3
You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may play Knight cards from your graveyard.
When Haakon is put into a graveyard from the battlefield, you lose 2 life.
CSP-R

Hail Storm
1GG
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
AI-U, TSP-S

Hallowed Ground
1W
Enchantment
{W}{W}: Return target nonsnow land you control to its owner's hand.
IA-U

Halls of Mist
Land
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures that attacked during their controller's last turn can't attack.
IA-R

Heal
W
Instant
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.
5E-C, IA-C

Heart of Yavimaya
Land
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {G} to your mana pool.
{T}: Target creature gets +1/+1 until end of turn.
AI-R

Hecatomb
1BB
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.
5E-R, 6E-R, IA-R

Heidar, Rimewind Master
4U
Legendary Creature -- Human Wizard
3/3
{2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.
CSP-R

Helm of Obedience
4
Artifact
{X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.
AI-R

Hematite Talisman
2
Artifact
Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
IA-U

Herald of Leshrac
6B
Creature -- Avatar
2/4
Flying
Cumulative upkeep--Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control.
CSP-R

Hibernation's End
4G
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.
CSP-R

Highland Weald
Snow Land
Highland Weald enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
CSP-U

Hipparion
1W
Creature -- Horse
1/3
Hipparion can't block creatures with power 3 or greater unless you pay {1}.
5E-C, IA-U

Hoar Shade
3B
Creature -- Shade
1/2
{B}: Hoar Shade gets +1/+1 until end of turn.
IA-C

Hot Springs
1G
Enchantment -- Aura
Enchant land you control
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
IA-R

Howl from Beyond
XB
Instant
Target creature gets +X/+0 until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, IA-C

Hurricane
XG
Sorcery
Hurricane deals X damage to each creature with flying and each player.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-R, 7E-R, 10E-R, P1-R, P2-R, IA-U

Hyalopterous Lemure
4B
Creature -- Spirit
4/3
{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
IA-U

Hydroblast
U
Instant
Choose one -- Counter target spell if it's red; or destroy target permanent if it's red.
5E-U, IA-C

Hymn of Rebirth
3GW
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
IA-U

Ice Cauldron
4
Artifact
{X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.
{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron.
IA-R

Ice Floe
Land
You may choose not to untap Ice Floe during your untap step.
{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
5E-U, IA-U

Iceberg
XUU
Enchantment
Iceberg enters the battlefield with X ice counters on it.
{3}: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add {1} to your mana pool.
IA-U

Icefall
2RR
Sorcery
Destroy target artifact or land.
Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP-C

Icequake
1BB
Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
IA-U

Icy Manipulator
4
Artifact
{1}, {T}: Tap target artifact, creature, or land.
A-U, B-U, U-U, 9ED-U, 10E-U, IA-U, MRD-U

Icy Prison
UU
Enchantment
When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.
When Icy Prison leaves the battlefield, return the exiled creature to the battlefield under its owner's control.
IA-R

Illusionary Forces
3U
Creature -- Illusion
4/4
Flying
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
IA-C

Illusionary Presence
1UU
Creature -- Illusion
2/2
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.
IA-R

Illusionary Terrain
UU
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Illusionary Terrain enters the battlefield, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
IA-U

Illusionary Wall
4U
Creature -- Illusion Wall
7/4
Defender, flying, first strike
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
IA-C

Illusions of Grandeur
3U
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.
IA-R

Imposing Visage
R
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked except by two or more creatures.
5E-C, IA-C

Incinerate
1R
Instant
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
5E-C, 10E-C, IA-C, MI-C

Infernal Darkness
2BB
Enchantment
Cumulative upkeep--Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {B} instead of any other type.
IA-R

Infernal Denizen
7B
Creature -- Demon
5/7
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield.
{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
IA-R

Infinite Hourglass
4
Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
5E-R, IA-R

Infuse
2U
Instant
Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
IA-C

Inheritance
W
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may pay {3}. If you do, draw a card.
AI-U

Insidious Bookworms
B
Creature -- Worm
1/1
When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random.
AI-C

Into the North
1G
Sorcery
Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.
CSP-C

Island
Basic Land -- Island
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Ivory Gargoyle
4W
Creature -- Gargoyle
2/2
Flying
When Ivory Gargoyle is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{W}: Exile Ivory Gargoyle.
AI-R

Jester's Cap
4
Artifact
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.
5E-R, 9ED-R, IA-R

Jester's Mask
5
Artifact
Jester's Mask enters the battlefield tapped.
{1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.
IA-R

Jester's Scepter
3
Artifact
When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.
{2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
CSP-R

Jeweled Amulet
0
Artifact
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.
{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.
IA-U

Johtull Wurm
5G
Creature -- Wurm
6/6
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
5E-U, IA-U

Jokulhaups
4RR
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
5E-R, 6E-R, IA-R

Jokulmorder
4UUU
Creature -- Leviathan
12/12
Trample
Jokulmorder enters the battlefield tapped.
When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn't untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.
CSP-R

Jotun Grunt
1W
Creature -- Giant Soldier
4/4
Cumulative upkeep--Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP-U

Jotun Owl Keeper
2W
Creature -- Giant
3/3
Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Jotun Owl Keeper is put into a graveyard from the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.
CSP-U

Juniper Order Advocate
2W
Creature -- Human Knight
1/2
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
AI-U

Juniper Order Druid
2G
Creature -- Human Cleric Druid
1/1
{T}: Untap target land.
IA-C

Juniper Order Ranger
3GW
Creature -- Human Knight
2/4
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
CSP-U

Justice
2WW
Enchantment
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.
Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
5E-U, IA-U

Karplusan Forest
Land
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.
5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, IA-R

Karplusan Giant
6R
Creature -- Giant
3/3
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
IA-U

Karplusan Minotaur
2RR
Creature -- Minotaur Warrior
3/3
Cumulative upkeep--Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player.
Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.
CSP-R

Karplusan Strider
3G
Creature -- Yeti
3/4
Karplusan Strider can't be the target of blue or black spells.
10E-U, CSP-U

Karplusan Wolverine
R
Snow Creature -- Wolverine Beast
1/1
Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.
CSP-C

Karplusan Yeti
3RR
Creature -- Yeti
3/3
{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
9ED-R, IA-R

Kaysa
3GG
Legendary Creature -- Elf Druid
2/3
Green creatures you control get +1/+1.
AI-R

Keeper of Tresserhorn
5B
Creature -- Avatar
6/6
Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
AI-R

Kelsinko Ranger
W
Creature -- Human
1/1
{1}{W}: Target green creature gains first strike until end of turn.
IA-C

Kjeldoran Dead
B
Creature -- Skeleton
3/1
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
5E-C, 6E-C, IA-C

Kjeldoran Elite Guard
3W
Creature -- Human Soldier
2/2
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.
IA-U

Kjeldoran Escort
2WW
Creature -- Human Soldier
2/3
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
AI-C

Kjeldoran Frostbeast
3GW
Creature -- Elemental Beast
2/4
At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.
IA-U

Kjeldoran Gargoyle
5W
Creature -- Gargoyle
3/3
Flying, first strike
Whenever Kjeldoran Gargoyle deals damage, you gain that much life.
CSP-U

Kjeldoran Guard
1W
Creature -- Human Soldier
1/1
{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.
IA-C

Kjeldoran Home Guard
3W
Creature -- Human Soldier
1/6
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.
AI-U

Kjeldoran Javelineer
W
Creature -- Human Soldier
1/2
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.
CSP-C

Kjeldoran Knight
WW
Creature -- Human Knight
1/1
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.
{W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.
IA-R

Kjeldoran Outpost
Land
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {W} to your mana pool.
{1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
AI-R

Kjeldoran Outrider
1W
Creature -- Human Soldier
2/2
{W}: Kjeldoran Outrider gets +0/+1 until end of turn.
CSP-C

Kjeldoran Phalanx
5W
Creature -- Human Soldier
2/5
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
IA-R

Kjeldoran Pride
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2.
{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.
AI-C

Kjeldoran Royal Guard
3WW
Creature -- Human Soldier
2/5
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
5E-R, 6E-R, 7E-R, 10E-R, IA-R

Kjeldoran Skycaptain
4W
Creature -- Human Soldier
2/2
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
5E-U, IA-U

Kjeldoran Skyknight
2W
Creature -- Human Knight
1/1
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
IA-C

Kjeldoran War Cry
1W
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
CSP-C

Kjeldoran Warrior
W
Creature -- Human Warrior
1/1
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
IA-C

Knight of Stromgald
BB
Creature -- Human Knight
2/1
Protection from white
{B}: Knight of Stromgald gains first strike until end of turn.
{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
5E-U, IA-U

Krovikan Elementalist
BB
Creature -- Human Wizard
1/1
{2}{R}: Target creature gets +1/+0 until end of turn.
{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
IA-U

Krovikan Fetish
2B
Enchantment -- Aura
Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
5E-C, IA-C

Krovikan Horror
3B
Creature -- Horror Spirit
2/2
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.
AI-R

Krovikan Mist
1U
Creature -- Illusion
*/*
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
CSP-C

Krovikan Plague
2B
Enchantment -- Aura
Enchant non-Wall creature you control
When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player."
AI-U

Krovikan Rot
2B
Instant
Destroy target creature with power 2 or less.
Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP-U

Krovikan Scoundrel
1B
Creature -- Human Rogue
2/1
CSP-C

Krovikan Sorcerer
2U
Creature -- Human Wizard
1/1
{T}, Discard a nonblack card: Draw a card.
{T}, Discard a black card: Draw two cards, then discard one of them.
5E-C, IA-C

Krovikan Vampire
3BB
Creature -- Vampire
3/3
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
IA-U

Krovikan Whispers
3U
Enchantment -- Aura
Enchant creature
Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
CSP-U

Lake of the Dead
Land
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {B} to your mana pool.
{T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
AI-R

Land Cap
Land
Land Cap doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Land Cap.
{T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap.
IA-R

Lapis Lazuli Talisman
2
Artifact
Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
IA-U

Lat-Nam's Legacy
1U
Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
AI-C

Lava Burst
XR
Sorcery
Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.
IA-C

Lava Tubes
Land
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Lava Tubes.
{T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.
IA-R

Legions of Lim-Dul
1BB
Creature -- Zombie
2/3
Snow swampwalk
IA-C

Leshrac's Rite
B
Enchantment -- Aura
Enchant creature
Enchanted creature has swampwalk.
5E-U, 6E-U, 7E-U, IA-U

Leshrac's Sigil
BB
Enchantment
Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.
{B}{B}: Return Leshrac's Sigil to its owner's hand.
IA-U

Lhurgoyf
2GG
Creature -- Lhurgoyf
*/1+*
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
5E-R, 8ED-R, IA-R

Library of Lat-Nam
4U
Sorcery
An opponent chooses one -- You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.
6E-R, AI-R

Lightning Blow
1W
Instant
Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
IA-R

Lightning Serpent
XR
Creature -- Elemental Serpent
2/1
Trample, haste
Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.
CSP-R

Lightning Storm
1RR
Instant
Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
CSP-U

Lim-Dul's Cohort
1BB
Creature -- Zombie
2/3
Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
IA-C

Lim-Dul's Hex
1B
Enchantment
At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}.
IA-U

Lim-Dul's High Guard
1BB
Creature -- Skeleton
2/1
First strike
{1}{B}: Regenerate Lim-Dul's High Guard.
AI-C

Lim-Dul's Paladin
2BR
Creature -- Human Knight
0/3
Trample
At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card.
Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
AI-U

Lim-Dul's Vault
UB
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.
AI-U

Lodestone Bauble
0
Artifact
{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.
AI-R

Lord of Tresserhorn
1UBR
Legendary Creature -- Zombie
10/4
When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
{B}: Regenerate Lord of Tresserhorn.
AI-R

Lost Order of Jarkeld
2WW
Creature -- Human Knight
1+*/1+*
As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
IA-R

Lovisa Coldeyes
3RR
Legendary Creature -- Human Barbarian
3/3
Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste.
CSP-R

Luminesce
W
Instant
Prevent all damage that black sources and red sources would deal this turn.
10E-U, CSP-U

Lure
1GG
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All creatures able to block enchanted creature do so.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 10E-U, IA-U, MM-U, CHK-U

Maddening Wind
2G
Enchantment -- Aura
Enchant creature
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
IA-U

Magmatic Core
2RR
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
CSP-U

Magus of the Unseen
1U
Creature -- Human Wizard
1/1
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
5E-R, IA-R

Malachite Talisman
2
Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
IA-U

Marton Stromgald
2RR
Legendary Creature -- Human Knight
1/1
Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald.
Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald.
IA-R

Martyr of Ashes
R
Creature -- Human Shaman
1/1
{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.
CSP-C

Martyr of Bones
B
Creature -- Human Wizard
1/1
{1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.
CSP-C

Martyr of Frost
U
Creature -- Human Wizard
1/1
{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.
CSP-C

Martyr of Sands
W
Creature -- Human Cleric
1/1
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
CSP-C

Martyr of Spores
G
Creature -- Human Shaman
1/1
{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.
CSP-C

Martyrdom
1WW
Instant
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.
AI-C

Melee
4R
Instant
Cast Melee only during your turn and only during combat before blockers are declared.
Instead of defending player, you choose how each creature blocks this turn.
Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat.
IA-U

Melting
3R
Enchantment
All lands are no longer snow.
IA-U

Mercenaries
3W
Creature -- Human Mercenary
3/3
{3}: Prevent all damage that would be dealt to you this turn by this creature. Any player may activate this ability.
IA-R

Merieke Ri Berit
WUB
Legendary Creature -- Human
1/1
Merieke Ri Berit doesn't untap during your untap step.
{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
IA-R, TSP-S

Mesmeric Trance
1UU
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{U}, Discard a card: Draw a card.
IA-R

Meteor Shower
XXR
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.
IA-C

Mind Ravel
2B
Sorcery
Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
5E-C, IA-C

Mind Warp
X3B
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
5E-U, 6E-U, IA-U

Mind Whip
2BB
Enchantment -- Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.
IA-R

Minion of Leshrac
4BBB
Creature -- Demon Minion
5/5
Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
{T}: Destroy target creature or land.
IA-R

Minion of Tevesh Szat
4BBB
Creature -- Demon Minion
4/4
At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.
{T}: Target creature gets +3/-2 until end of turn.
IA-R

Misfortune
1BRG
Sorcery
An opponent chooses one -- You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.
AI-R

Mishra's Bauble
0
Artifact
{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
CSP-U

Mishra's Groundbreaker
4
Artifact
{T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
AI-U

Misinformation
B
Instant
Put up to three target cards from an opponent's graveyard on top of his or her library in any order.
AI-U

Mistfolk
UU
Creature -- Illusion
1/2
{U}: Counter target spell that targets Mistfolk.
IA-C

Mole Worms
2B
Creature -- Worm
1/1
You may choose not to untap Mole Worms during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.
5E-U, IA-U

Monsoon
2RG
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
IA-R

Moor Fiend
3B
Creature -- Horror
3/3
Swampwalk
IA-C

Mountain
Basic Land -- Mountain
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, AN-C, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Mountain Goat
R
Creature -- Goat
1/1
Mountainwalk
5E-C, 6E-C, P1-U, IA-C

Mountain Titan
2BR
Creature -- Giant
2/2
{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.
IA-R

Mouth of Ronom
Snow Land
{T}: Add {1} to your mana pool.
{4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.)
CSP-U

Mudslide
2R
Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.
IA-R

Musician
2U
Creature -- Human Wizard
1/3
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.
IA-R

Mystic Compass
2
Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
6E-U, AI-U

Mystic Melting
3G
Instant
Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.
CSP-U

Mystic Might
U
Enchantment -- Aura
Enchant land you control
Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
IA-R

Mystic Remora
U
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
IA-C

Nacre Talisman
2
Artifact
Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.
IA-U

Naked Singularity
5
Artifact
Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.
IA-R

Nature's Blessing
2GW
Enchantment
{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
AI-U

Nature's Chosen
G
Enchantment -- Aura
Enchant creature you control
Enchanted creature has "{0}: Untap this creature. Activate this ability only during your turn and only once each turn."
As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Activate this ability only once each turn."
AI-U

Nature's Lore
1G
Sorcery
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
5E-C, P1-C, P2-C, S99-C, IA-U

Nature's Wrath
4GG
Enchantment
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.
Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.
AI-R

Necropotence
BBB
Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
5E-R, IA-R

Noble Steeds
2W
Enchantment
{1}{W}: Target creature gains first strike until end of turn.
AI-C

Norritt
3B
Creature -- Imp
1/1
{T}: Untap target blue creature.
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared.
IA-C

Oath of Lim-Dul
3B
Enchantment
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.)
{B}{B}: Draw a card.
IA-R

Ohran Viper
1GG
Snow Creature -- Snake
1/3
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
CSP-R

Ohran Yeti
3R
Snow Creature -- Yeti
3/3
{2}{S}: Target snow creature gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Omen of Fire
3RR
Instant
Return all Islands to their owners' hands.
Each player sacrifices a Plains or a white permanent for each white permanent he or she controls.
AI-R

Onyx Talisman
2
Artifact
Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
IA-U

Orcish Bloodpainter
2R
Creature -- Orc Shaman
2/1
{T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.
CSP-C

Orcish Cannoneers
1RR
Creature -- Orc Warrior
1/3
{T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
IA-U

Orcish Conscripts
R
Creature -- Orc
2/2
Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.
5E-C, IA-C

Orcish Farmer
1RR
Creature -- Orc
2/2
{T}: Target land becomes a Swamp until its controller's next untap step.
5E-C, IA-C

Orcish Healer
RR
Creature -- Orc Cleric
1/1
{R}{R}, {T}: Target creature can't be regenerated this turn.
{B}{B}{R}, {T}: Regenerate target black or green creature.
{R}{G}{G}, {T}: Regenerate target black or green creature.
IA-U

Orcish Librarian
1R
Creature -- Orc
1/1
{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
IA-R, TSP-S

Orcish Lumberjack
R
Creature -- Orc
1/1
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
IA-C

Orcish Squatters
4R
Creature -- Orc
2/3
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
5E-R, IA-R

Order of the Sacred Torch
1WW
Creature -- Human Knight
2/2
{T}, Pay 1 life: Counter target black spell.
5E-R, 6E-R, IA-R

Order of the White Shield
WW
Creature -- Human Knight
2/1
Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
5E-U, IA-U

Pale Bears
2G
Creature -- Bear
2/2
Islandwalk
IA-R

Panglacial Wurm
5GG
Creature -- Wurm
9/5
Trample
While you're searching your library, you may cast Panglacial Wurm from your library.
CSP-R

Panic
R
Instant
Cast Panic only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
5E-C, IA-C

Pentagram of the Ages
4
Artifact
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
5E-R, 6E-R, IA-R

Perilous Research
1U
Instant
Draw two cards, then sacrifice a permanent.
CSP-U

Pestilence Rats
2B
Creature -- Rat
*/3
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
IA-C

Phantasmal Fiend
3B
Creature -- Illusion
1/5
{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
AI-C

Phantasmal Mount
1U
Creature -- Illusion Horse
1/1
Flying
{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
IA-U

Phantasmal Sphere
1U
Creature -- Illusion
0/1
Flying
At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.
When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.
AI-R

Phelddagrif
1GWU
Legendary Creature -- Phelddagrif
4/4
{G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.
{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
AI-R

Phobian Phantasm
1BB
Creature -- Illusion
3/3
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP-U

Phyrexian Boon
2B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
AI-C

Phyrexian Devourer
6
Artifact Creature -- Construct
1/1
When Phyrexian Devourer's power is 7 or greater, sacrifice it.
Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it.
AI-R

Phyrexian Etchings
BBB
Enchantment
Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings.
When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
CSP-R

Phyrexian Ironfoot
3
Snow Artifact Creature -- Construct
3/4
Phyrexian Ironfoot doesn't untap during your untap step.
{1}{S}: Untap Phyrexian Ironfoot. ({S} can be paid with one mana from a snow permanent.)
CSP-U

Phyrexian Portal
3
Artifact
{3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Activate this ability only if your library has ten or more cards in it.
AI-R

Phyrexian Snowcrusher
6
Snow Artifact Creature -- Juggernaut
6/5
Phyrexian Snowcrusher attacks each turn if able.
{1}{S}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-U

Phyrexian Soulgorger
3
Snow Artifact Creature -- Construct
8/8
Cumulative upkeep--Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP-R

Phyrexian War Beast
3
Artifact Creature -- Beast
3/4
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
AI-C

Pillage
1RR
Sorcery
Destroy target artifact or land. It can't be regenerated.
6E-U, 7E-U, AI-U

Pit Trap
2
Artifact
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
7E-U, IA-U, US-U

Plains
Basic Land -- Plains
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Polar Kraken
8UUU
Creature -- Kraken
11/11
Trample
Polar Kraken enters the battlefield tapped.
Cumulative upkeep--Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
IA-R

Portent
U
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
Draw a card at the beginning of the next turn's upkeep.
5E-C, IA-C

Power Sink
XU
Instant
Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.
A-C, B-C, U-C, RV-C, 4E-C, 5E-U, 6E-U, IA-C, MI-C, TE-C, US-C

Pox
BBB
Sorcery
Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.
5E-R, IA-R

Primitive Justice
1R
Sorcery
As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times.
Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
AI-U

Prismatic Ward
1W
Enchantment -- Aura
Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
5E-C, IA-C

Pygmy Allosaurus
2G
Creature -- Lizard
2/2
Swampwalk
IA-R

Pyknite
2G
Creature -- Ouphe
1/1
When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
IA-C

Pyroblast
R
Instant
Choose one -- Counter target spell if it's blue; or destroy target permanent if it's blue.
5E-U, IA-C

Pyroclasm
1R
Sorcery
Pyroclasm deals 2 damage to each creature.
7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P1-R, IA-U, M11-U

Pyrokinesis
4RR
Instant
You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
AI-U

Rally
WW
Instant
Blocking creatures get +1/+1 until end of turn.
IA-C

Ray of Command
3U
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
5E-C, IA-C, MI-C

Ray of Erasure
U
Instant
Target player puts the top card of his or her library into his or her graveyard.
Draw a card at the beginning of the next turn's upkeep.
IA-C

Reality Twist
UUU
Enchantment
Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
IA-R

Reclamation
2GW
Enchantment
Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking.
IA-R

Red Scarab
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
IA-U

Regeneration
1G
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-U, 10E-U, IA-C, MI-C

Reinforcements
W
Instant
Put up to three target creature cards from your graveyard on top of your library.
AI-C

Reprisal
1W
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
6E-U, 7E-U, AI-C

Resize
1G
Instant
Target creature gets +3/+3 until end of turn.
Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP-U

Rime Dryad
G
Creature -- Dryad
1/2
Snow forestwalk
IA-C

Rime Transfusion
1B
Snow Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow permanent.)
CSP-U

Rimebound Dead
B
Snow Creature -- Skeleton
1/1
{S}: Regenerate Rimebound Dead. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Rimefeather Owl
5UU
Snow Creature -- Bird
*/*
Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.
{1}{S}: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
CSP-R

Rimehorn Aurochs
4G
Snow Creature -- Aurochs
3/3
Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
{2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow permanent.)
CSP-U

Rimescale Dragon
5RR
Snow Creature -- Dragon
5/5
Flying
{2}{S}: Tap target creature and put an ice counter on it. ({S} can be paid with one mana from a snow permanent.)
Creatures with ice counters on them don't untap during their controllers' untap steps.
CSP-R

Rimewind Cryomancer
3U
Creature -- Human Wizard
2/3
{1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)
CSP-U

Rimewind Taskmage
1U
Creature -- Human Wizard
1/2
{1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents.
CSP-C

Rite of Flame
R
Sorcery
Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.
CSP-C

Ritual of Subdual
4GG
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces colorless mana instead of any other type.
IA-R

Ritual of the Machine
2BB
Sorcery
As an additional cost to cast Ritual of the Machine, sacrifice a creature.
Gain control of target nonblack, nonartifact creature.
AI-R

River Delta
Land
River Delta doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from River Delta.
{T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta.
IA-R

Rogue Skycaptain
2R
Creature -- Human Rogue Mercenary
3/4
Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
AI-R

Ronom Hulk
4G
Creature -- Beast
5/6
Protection from snow
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP-C

Ronom Serpent
5U
Snow Creature -- Serpent
5/6
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.
CSP-C

Ronom Unicorn
1W
Creature -- Unicorn
2/2
Sacrifice Ronom Unicorn: Destroy target enchantment.
CSP-C

Royal Decree
2WW
Enchantment
Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
AI-R

Royal Herbalist
W
Creature -- Human Cleric
1/1
{2}, Exile the top card of your library: You gain 1 life.
AI-C

Rune Snag
1U
Instant
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.
CSP-C

Runed Arch
3
Artifact
Runed Arch enters the battlefield tapped.
{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn.
IA-R

Sabretooth Tiger
2R
Creature -- Cat
2/1
First strike
5E-C, 6E-C, 7E-C, 8ED-C, IA-C

Sacred Boon
1W
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
5E-U, IA-U

Scaled Wurm
7G
Creature -- Wurm
7/6
5E-C, 6E-C, 9ED-C, IA-C

Scarab of the Unseen
2
Artifact
{T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
AI-U

Scars of the Veteran
4W
Instant
You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost.
Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
AI-U

School of the Unseen
Land
{T}: Add {1} to your mana pool.
{2}, {T}: Add one mana of any color to your mana pool.
AI-U

Scrying Sheets
Snow Land
{T}: Add {1} to your mana pool.
{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow permanent.)
CSP-R

Sea Spirit
4U
Creature -- Elemental Spirit
2/3
{U}: Sea Spirit gets +1/+0 until end of turn.
5E-U, IA-U

Seasoned Tactician
2W
Creature -- Human Advisor
1/3
{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
AI-U

Seizures
1B
Enchantment -- Aura
Enchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
IA-C

Sek'Kuar, Deathkeeper
2BRG
Legendary Creature -- Orc Shaman
4/3
Whenever another nontoken creature you control is put into a graveyard from the battlefield, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.
CSP-R

Seraph
6W
Creature -- Angel
4/4
Flying
Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
5E-R, IA-R

Shambling Strider
4GG
Creature -- Yeti
5/5
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
IA-C

Shape of the Wiitigo
3GGG
Enchantment -- Aura
Enchant creature
When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
CSP-R

Shatter
1R
Instant
Destroy target artifact.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, M10-C, IA-C, TE-C, MRD-C

Sheltered Valley
Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {1} to your mana pool.
AI-R

Sheltering Ancient
1G
Creature -- Treefolk
5/5
Trample
Cumulative upkeep--Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP-U

Shield Bearer
1W
Creature -- Human Soldier
0/3
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
5E-C, IA-C

Shield Sphere
0
Artifact Creature -- Wall
0/6
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
AI-U

Shield of the Ages
2
Artifact
{2}: Prevent the next 1 damage that would be dealt to you this turn.
IA-U

Shyft
4U
Creature -- Shapeshifter
4/2
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)
IA-R

Sibilant Spirit
5U
Creature -- Spirit
5/6
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
5E-R, 6E-R, IA-R

Silver Erne
3U
Creature -- Bird
2/2
Flying, trample
IA-U

Simian Brawler
3G
Creature -- Ape Warrior
3/3
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
CSP-C

Skeleton Ship
3UB
Legendary Creature -- Skeleton
0/3
When you control no Islands, sacrifice Skeleton Ship.
{T}: Put a -1/-1 counter on target creature.
IA-R

Skred
R
Instant
Skred deals damage to target creature equal to the number of snow permanents you control.
CSP-C

Skull Catapult
4
Artifact
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.
5E-U, 6E-U, IA-U

Sleight of Mind
U
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, IA-U

Snow Devil
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
IA-C

Snow Fortress
5
Artifact Creature -- Wall
0/4
Defender (This creature can't attack.)
{1}: Snow Fortress gets +1/+0 until end of turn.
{1}: Snow Fortress gets +0/+1 until end of turn.
{3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
IA-R

Snow Hound
2W
Creature -- Hound
1/1
{1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.
IA-U

Snow-Covered Forest
Basic Snow Land -- Forest
IA-L, CSP-C

Snow-Covered Island
Basic Snow Land -- Island
IA-L, CSP-C

Snow-Covered Mountain
Basic Snow Land -- Mountain
IA-L, CSP-C

Snow-Covered Plains
Basic Snow Land -- Plains
IA-L, CSP-C

Snow-Covered Swamp
Basic Snow Land -- Swamp
IA-L, CSP-C

Snowblind
3G
Enchantment -- Aura
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
IA-R

Snowfall
2U
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.
IA-C

Sol Grail
3
Artifact
As Sol Grail enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
AI-U

Soldevi Adnate
1B
Creature -- Human Cleric
1/2
{T}, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool.
AI-C

Soldevi Digger
2
Artifact
{2}: Put the top card of your graveyard on the bottom of your library.
AI-R

Soldevi Excavations
Land
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {1}{U} to your mana pool.
{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.
AI-R

Soldevi Golem
4
Artifact Creature -- Golem
5/3
Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
IA-R

Soldevi Heretic
2U
Creature -- Human Cleric
2/2
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
AI-C

Soldevi Machinist
1U
Creature -- Human Wizard Artificer
1/1
{T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts.
IA-U

Soldevi Sage
1U
Creature -- Human Wizard
1/1
{T}, Sacrifice two lands: Draw three cards, then discard one of them.
6E-U, AI-C

Soldevi Sentry
1
Artifact Creature -- Soldier
1/1
{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
AI-C

Soldevi Simulacrum
4
Artifact Creature -- Soldier
2/4
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Soldevi Simulacrum gets +1/+0 until end of turn.
IA-U

Soldevi Steam Beast
5
Artifact Creature -- Beast
4/2
Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.
{2}: Regenerate Soldevi Steam Beast.
AI-C

Soldier of Fortune
R
Creature -- Human Mercenary
1/1
{R}, {T}: Target player shuffles his or her library.
AI-U

Songs of the Damned
B
Instant
Add {B} to your mana pool for each creature card in your graveyard.
IA-C

Soul Barrier
2U
Enchantment
Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.
5E-C, IA-U

Soul Burn
X2B
Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.
IA-C, IN-C

Soul Kiss
2B
Enchantment -- Aura
Enchant creature
{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.
IA-C

Soul Spike
5BB
Instant
You may exile two black cards from your hand rather than pay Soul Spike's mana cost.
Soul Spike deals 4 damage to target creature or player and you gain 4 life.
CSP-R

Sound the Call
2G
Sorcery
Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
CSP-C

Spectral Shield
1WU
Enchantment -- Aura
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
IA-U

Spiny Starfish
2U
Creature -- Starfish
0/1
{U}: Regenerate Spiny Starfish.
At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn.
AI-U

Splintering Wind
2GG
Enchantment
{2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
AI-R

Spoils of Evil
2B
Instant
For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.
IA-R

Spoils of War
XB
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War.
Distribute X +1/+1 counters among any number of target creatures.
IA-R

Squall Drifter
1W
Snow Creature -- Elemental
1/1
Flying
{W}, {T}: Tap target creature.
CSP-C

Staff of the Ages
3
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
IA-R

Stalking Yeti
2RR
Snow Creature -- Yeti
3/3
When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
{2}{S}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S} can be paid with one mana from a snow permanent.)
CSP-U

Stampede
1GG
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
5E-R, IA-R

Steam Spitter
4G
Creature -- Spider
1/5
Reach (This creature can block creatures with flying.)
{R}: Steam Spitter gets +1/+0 until end of turn.
CSP-U

Stench of Decay
1BB
Instant
Nonartifact creatures get -1/-1 until end of turn.
AI-C

Stench of Evil
2BB
Sorcery
Destroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}.
IA-U

Stone Rain
2R
Sorcery
Destroy target land.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, P1-C, P2-C, P3K-C, S99-C, S00-C, IA-C, MI-C, TE-C, MM-C, CHK-C

Stone Spirit
4R
Creature -- Elemental Spirit
4/3
Stone Spirit can't be blocked by creatures with flying.
5E-U, IA-U

Stonehands
2R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +0/+2.
{R}: Enchanted creature gets +1/+0 until end of turn.
IA-C

Storm Cauldron
5
Artifact
Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.
6E-R, 7E-R, AI-R

Storm Crow
1U
Creature -- Bird
1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
6E-C, 7E-C, 8ED-C, 9ED-C, P1-C, S99-C, AI-C

Storm Elemental
5U
Creature -- Elemental
3/4
Flying
{U}, Exile the top card of your library: Tap target creature with flying.
{U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
AI-U

Storm Shaman
2R
Creature -- Human Cleric Shaman
0/4
{R}: Storm Shaman gets +1/+0 until end of turn.
7E-U, AI-C

Storm Spirit
3GWU
Creature -- Elemental Spirit
3/3
Flying
{T}: Storm Spirit deals 2 damage to target creature.
IA-R

Stormbind
1RG
Enchantment
{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.
IA-R, TSP-S

Stromgald Cabal
1BB
Creature -- Human Knight
2/2
{T}, Pay 1 life: Counter target white spell.
5E-R, 6E-R, IA-R

Stromgald Crusader
BB
Creature -- Zombie Knight
2/1
Protection from white
{B}: Stromgald Crusader gains flying until end of turn.
{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
CSP-U

Stromgald Spy
3B
Creature -- Human Rogue
2/4
Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.
AI-U

Stunted Growth
3GG
Sorcery
Target player chooses three cards from his or her hand and puts them on top of his or her library in any order.
IA-R

Suffocation
1U
Instant
Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.
AI-U

Sulfurous Springs
Land
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.
5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, IA-R

Sun's Bounty
1W
Instant
You gain 4 life.
Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP-C

Sunscour
5WW
Sorcery
You may exile two white cards from your hand rather than pay Sunscour's mana cost.
Destroy all creatures.
CSP-R

Sunstone
3
Artifact
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
IA-U

Surge of Strength
RG
Instant
As an additional cost to cast Surge of Strength, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.
AI-U

Surging AEther
3U
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Return target permanent to its owner's hand.
CSP-C

Surging Dementia
1B
Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Target player discards a card.
CSP-C

Surging Flame
1R
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Surging Flame deals 2 damage to target creature or player.
CSP-C

Surging Might
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
CSP-C

Surging Sentinels
2W
Creature -- Human Soldier
2/1
First strike
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
CSP-C

Survivor of the Unseen
2U
Creature -- Human Wizard
2/1
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Draw two cards, then put a card from your hand on top of your library.
CSP-C

Sustaining Spirit
1W
Creature -- Angel Spirit
0/3
Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
AI-R

Swamp
Basic Land -- Swamp
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, ARC-L, HOP-L

Swamp Mosquito
1B
Creature -- Insect
0/1
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
AI-C, TSP-S

Swift Maneuver
1W
Instant
Prevent the next 2 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.
CSP-C

Swords to Plowshares
W
Instant
Exile target creature. Its controller gains life equal to its power.
A-U, B-U, U-U, RV-U, 4E-U, IA-U

Sworn Defender
2WW
Creature -- Human Knight
1/3
{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.
AI-R

Tamanoa
RGW
Creature -- Spirit
2/4
Whenever a noncreature source you control deals damage, you gain that much life.
CSP-R

Tarpan
G
Creature -- Horse
1/1
When Tarpan is put into a graveyard from the battlefield, you gain 1 life.
5E-C, IA-C

Taste of Paradise
3G
Sorcery
As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.
You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.
AI-C

Thermal Flux
U
Instant
Choose one -- Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
CSP-C

Thermokarst
1GG
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
IA-U

Thermopod
4R
Snow Creature -- Slug
4/3
{S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)
Sacrifice a creature: Add {R} to your mana pool.
CSP-C

Thought Lash
2UU
Enchantment
Cumulative upkeep--Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
AI-R

Thoughtleech
GG
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
7E-U, IA-U

Thrumming Stone
5
Legendary Artifact
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)
CSP-R

Thunder Wall
1UU
Creature -- Wall
0/2
Defender (This creature can't attack.)
Flying
{U}: Thunder Wall gets +1/+1 until end of turn.
IA-U

Tidal Control
1UU
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.
AI-R

Timberline Ridge
Land
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
{T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.
IA-R

Time Bomb
4
Artifact
At the beginning of your upkeep, put a time counter on Time Bomb.
{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
5E-R, IA-R

Tinder Wall
G
Creature -- Plant Wall
0/3
Defender (This creature can't attack.)
Sacrifice Tinder Wall: Add {R}{R} to your mana pool.
{R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.
IA-C

Tor Giant
3R
Creature -- Giant
3/3
IA-C

Tornado
4G
Enchantment
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.
AI-R

Total War
3R
Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
IA-R

Touch of Death
2B
Sorcery
Touch of Death deals 1 damage to target player. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
5E-C, IA-C

Touch of Vitae
2G
Instant
Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once."
Draw a card at the beginning of the next turn's upkeep.
IA-U

Trailblazer
2GG
Instant
Target creature is unblockable this turn.
IA-R

Tresserhorn Sinks
Snow Land
Tresserhorn Sinks enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
CSP-U

Tresserhorn Skyknight
5BB
Creature -- Zombie Knight
5/3
Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
CSP-U

Underground River
Land
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, IA-R

Undergrowth
G
Instant
As an additional cost to cast Undergrowth, you may pay {2}{R}.
Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.
AI-C

Unlikely Alliance
1W
Enchantment
{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
AI-U

Updraft
1U
Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
5E-C, IA-U

Ursine Fylgja
4W
Creature -- Spirit Bear
3/3
Ursine Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
{2}{W}: Put a healing counter on Ursine Fylgja.
CSP-U

Urza's Bauble
0
Artifact
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
5E-U, IA-U

Urza's Engine
5
Artifact Creature -- Juggernaut
1/5
Trample
{3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.
AI-U

Vanish into Memory
2WU
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness.
CSP-U

Varchild's Crusader
3R
Creature -- Human Knight
3/2
{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
AI-C

Varchild's War-Riders
1R
Creature -- Human Warrior
3/4
Cumulative upkeep--Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
AI-R

Veldt
Land
Veldt doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Veldt.
{T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.
IA-R

Venomous Breath
3G
Instant
Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn.
IA-U, MM-U

Vertigo
R
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
6E-U, IA-U

Veteran's Voice
R
Enchantment -- Aura
Enchant creature you control
Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn."
AI-C

Vexing Arcanix
4
Artifact
{3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.
8ED-R, IA-R

Vexing Sphinx
1UU
Creature -- Sphinx
4/4
Flying
Cumulative upkeep--Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx is put into a graveyard from the battlefield, draw a card for each age counter on it.
CSP-R

Vibrating Sphere
4
Artifact
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get -0/-2.
IA-R

Viscerid Armor
1U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
{1}{U}: Return Viscerid Armor to its owner's hand.
AI-C

Viscerid Drone
1U
Creature -- Homarid Drone
1/2
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
AI-U

Void Maw
4BB
Creature -- Horror
4/5
Trample
If another creature would be put into a graveyard from the battlefield, exile it instead.
Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.
CSP-R

Walking Wall
4
Artifact Creature -- Wall
0/6
Defender
{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
IA-U

Wall of Lava
1RR
Creature -- Wall
1/3
Defender (This creature can't attack.)
{R}: Wall of Lava gets +1/+1 until end of turn.
IA-U

Wall of Pine Needles
3G
Creature -- Plant Wall
3/3
Defender (This creature can't attack.)
{G}: Regenerate Wall of Pine Needles.
IA-U

Wall of Shards
1W
Snow Creature -- Wall
1/8
Defender, flying
Cumulative upkeep--An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP-U

Wall of Shields
3
Artifact Creature -- Wall
0/4
Defender (This creature can't attack.)
Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
IA-U

Wandering Mage
WUB
Creature -- Human Cleric Wizard
0/3
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.
AI-R

War Chariot
3
Artifact
{3}, {T}: Target creature gains trample until end of turn.
IA-U

Warning
W
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
IA-C

Whalebone Glider
2
Artifact
{2}, {T}: Target creature with power 3 or less gains flying until end of turn.
IA-U

Whip Vine
2G
Creature -- Plant Wall
1/4
Defender; reach (This creature can block creatures with flying.)
You may choose not to untap Whip Vine during your untap step.
{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
AI-C

Whirling Catapult
4
Artifact
{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
AI-U

White Scarab
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
IA-U

White Shield Crusader
WW
Creature -- Human Knight
2/1
Protection from black
{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
CSP-U

Whiteout
1G
Instant
All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
IA-U

Wiitigo
3GGG
Creature -- Yeti
0/0
Wiitigo enters the battlefield with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
IA-R

Wild Aesthir
2W
Creature -- Bird
1/1
Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
AI-C

Wild Growth
G
Enchantment -- Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, IA-C

Wilderness Elemental
1RG
Creature -- Elemental
*/3
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
CSP-U

Wind Spirit
4U
Creature -- Elemental Spirit
3/2
Flying
Wind Spirit can't be blocked except by two or more creatures.
5E-U, 6E-U, IA-U

Wings of Aesthir
WU
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
IA-U

Winter's Chill
XU
Instant
Cast Winter's Chill only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn.
IA-R

Winter's Night
RGW
World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.
AI-R

Withering Wisps
1BB
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
{B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.
IA-U

Woolly Mammoths
1GG
Creature -- Elephant
3/2
Woolly Mammoths has trample as long as you control a snow land.
IA-C

Woolly Razorback
2WW
Creature -- Boar Beast
7/7
Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented.
Whenever Woolly Razorback blocks, remove an ice counter from it.
CSP-R

Woolly Spider
1GG
Creature -- Spider
2/3
Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
IA-C

Word of Blasting
1R
Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.
5E-U, IA-U, MM-U

Word of Undoing
U
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
IA-C

Wrath of Marit Lage
3UU
Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
8ED-U, IA-R

Yavimaya Ancients
3GG
Creature -- Treefolk
2/7
{G}: Yavimaya Ancients gets +1/-2 until end of turn.
AI-C

Yavimaya Ants
2GG
Creature -- Insect
5/1
Trample, haste
Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
AI-U

Yavimaya Gnats
2G
Creature -- Insect
0/1
Flying
{G}: Regenerate Yavimaya Gnats.
IA-U

Zombie Musher
3B
Snow Creature -- Zombie
2/3
Snow landwalk
{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Zur the Enchanter
1WUB
Legendary Creature -- Human Wizard
1/4
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.
CSP-R

Zur's Weirding
3U
Enchantment
Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
5E-R, 6E-R, 8ED-R, 9ED-R, IA-R

Zuran Enchanter
1U
Creature -- Human Wizard
1/1
{2}{B}, {T}: Target player discards a card. Activate this ability only during your turn.
IA-C

Zuran Spellcaster
2U
Creature -- Human Wizard
1/1
{T}: Zuran Spellcaster deals 1 damage to target creature or player.
IA-C

